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Bottle Pool
Object
Score exactly 31 points to win!
Opponents
Two sides (opposing players or doubles teams).
Balls
Balls 1-2 plus the cue ball and the shake bottle.
Racking
Place 1 ball frozen to the foot cushion on the left diamond. Place the 2 ball frozen to the cushion on the right diamond. Place the shaker bottle upside down on the center spot.
Breaking
Breaker shoots from kitchen to contact an object ball. If an illegal shot, incoming player can accept the table as is or reset the table and the breaker shoots again.
Regular Play
A shooter continues the inning as long as a point is made on a stroke.
Inning ends when:
- No score is made on the stroke
- No legal shot
- Contacts the bottle with an object ball
- Bottle knocked off the table
- Cue ball is jumped off the table
- Object ball is jumped off the table
- Exceed 31 points
Scoring
- Pocket 1-ball: +1 point
- Pocket 2-ball: +2 points
- Carom off both balls: +1 point
- Carom + knock bottle: +5 points
- Carom + bottle upright: Automatic WIN!
- Max combo: +9 points (both balls + carom + bottle)
Over 31 Rule
IMPORTANT: If a player goes over 31 points on a shot, the score is reduced to the number over 31 and loss of turn.
Example: Score is 29 and you score 3 points = 32. Your score becomes 1 (32-31=1) and you lose your turn.
Re-position Bottle
Whenever the bottle is knocked over, it is placed upside down at the point where the mouth of the bottle is located.
Fouls
Penalty is -1 point. If three consecutive fouls without a legal shot, the player loses the game.
- Ball off the table
- Scratch
- Upset bottle with object ball
- Cue ball contacts bottle before an object ball
- No legal shot
Any balls pocketed are spotted. If the ball's position is blocked, the center spot is used. If that is blocked, the head spot is used.